- calendar_today August 31, 2025
A Dance That Was Never Just a Trend
If you’ve ever walked through Eastern Market on a Saturday morning, seen a kid dance to street music while their parents sip coffee, then you already get what made Kelley Heyer’s Apple dance hit so hard. It had that energy. That light. That feeling of doing something for no reason except that it felt good.
She filmed it—probably barefoot, probably smiling—and dropped it on TikTok. No grand scheme. Just heart. It was one of those things that found people exactly when they needed it.
Soon, the dance was everywhere. It hit D.C. like a spring breeze through the cherry blossoms. Students were trying it out on the steps of the Lincoln Memorial. People were doing it between metro stops, turning hallways into dance floors. It was joy, pure and simple.
But joy, it turns out, can be taken too.
When the Dance Got Sold Without a Signature
So here’s what went down. Kelley, smart as she is, filed for copyright on her choreography in August 2024. She knew this dance had power. Not just because it went viral—but because it was hers.
She entered into licensing talks with Roblox, the massive gaming company behind Dress to Impress. But before anything official was signed, the company went ahead and added the Apple dance emote into the game. For sale. $1.25 a pop.
It stayed in the store for three months. Sold over 60,000 times. Made roughly $123,000.
And Kelley? Got nothing.
Around Here, Creators Are Watching Closely
D.C. isn’t just politics. It’s full of creatives trying to build something real. Spoken word poets. Drag performers. Dancers practicing in rec center studios. Musicians making beats in apartments above corner bodegas. We know what it means to pour yourself into your art.
And we definitely know what it feels like when something you made starts showing up in places you didn’t put it.
Kelley’s story hits a nerve because it’s familiar. It’s what happens when creators share from the heart and get met with contracts, loopholes, and a whole lot of silence when it matters most.
The Breakdown, and Why It Matters
Let’s talk numbers—then let’s talk meaning:
- Dance posted: June 2024
- Copyright filed: August 2024
- Roblox emote released: August 2024 (no agreement signed)
- Emote removed: November 2024
- Sales: Over 60,000
- Profit: Approximately $123,000
- Licensing deal finalized: Never
And yet, Kelley had already properly licensed the same dance to Fortnite and even Netflix. So clearly, there’s a way to do this right.
Roblox just… didn’t.
What Roblox Said (Or Didn’t Say)
They gave a classic PR statement. Something about respecting intellectual property and feeling confident legally. It was polished. Polite. Completely impersonal.
But this isn’t just a legal issue. It’s about dignity. Recognition. Basic respect.
And for creators trying to survive in D.C.—paying rent, juggling gigs, making magic on a tight budget—that kind of silence feels loud.
The Part That Hurts the Most
The real pain isn’t the money. It’s seeing something you made with joy—something rooted in your own body and spirit—get scooped up, branded, and sold by a company that didn’t even ask.
Kelley didn’t post her dance to start a lawsuit. She posted it because she loved it. Because it made her feel free. And when that feeling gets commodified, it messes with your head. Makes you question whether it’s even worth sharing next time.
We Gotta Take Care of Our Own
Kelley’s story isn’t just a headline. It’s a warning—and a call. For companies to do better. For platforms to stop pretending going viral means fair game. For us, as a community, to stand behind the folks brave enough to create in the first place.
Because joy matters. Credit matters. And here in D.C., we see the people who make our city move. We’ve got their backs.
Even when the big guys don’t.






